Annual salary system (Amount determined in accordance with corporate regulations, based on experience, ability, etc.)
Those with specialized skills and abilities will be given extra priority.
Additionally, we also employ a performance-based incentive system as well.
Salary Revision: Once per year
・Creation and maintenance of rigs used by artists
・Formulation and establishment of game animation regulations
・Experience in home console game content development
・Actual work experience in rig creation using Maya
・Actual work experience in script creation using MEL, Python, etc.
・Knowledge of rig creation using simulations for hair, cloth, etc.
・Experience in creating rigs for complex, articulated, and deformable mechanisms, etc.
・Actual work experience as an animator
・Actual work experience with DCC tool plugins such as Maya, Photoshop, etc.
・Deep knowledge and understanding of Unreal Engine 4/5 physics simulations
・Deep knowledge and understanding of Unreal Engine 4/5 animation techniques and technology
What We’re Looking For
・People with a proactive attitude and desire to learn new technologies
・People with good communication skills
Documentation to Submit
・Description of work history
*Please note that personal information and works submitted (data, physical documents, etc.) will not be returned. This information will not be used for any purpose other than the employee selection process, and will be disposed of properly afterward.