Recruit

 

Mid-Career Recruitment

Character Artist

  • Salary

    Annual salary system (Amount determined in accordance with corporate regulations, based on experience, ability, etc.)
    Those with specialized skills and abilities will be given extra priority.
    Additionally, we also employ a performance-based incentive system as well.
    Salary Revision: Once per year

  • Job Specifics

    ・Creation of 3D CG models for characters, props, etc. (high model/low model creation, skinning, setups)
    ・Technical support for tasks related to 3D CG model creation

  • Applicant Requirements

    [Essential Requirements]
    ・Actual work experience in creating 3D CG models, including high model creation

    [Also Welcomed]
    ・Experience in using multiple DCC, such as Unreal Engine 4/5, Substance Painter/Designer, Marvelous Designer, etc.
    ・Experience in project leadership
    ・Experience in workflow structuring for character creation-related work
    ・Knowledge of shaders, scripts, etc.

  • What We’re Looking For

    ・People with a proactive attitude and desire to learn new technologies
    ・People with high motivation to create high-end graphics
    ・People with good communication skills
    ・People who are able to proactively express their own opinions
    ・People who can think and respond with flexibility

  • Documentation to Submit

    ・Resume/CV
    ・Description of work history
    ・Portfolio (At least one sample of realistic-looking human models, either not “deformed” or with very little deformation)

    *Please note that personal information and works submitted (data, physical documents, etc.) will not be returned. This information will not be used for any purpose other than the employee selection process, and will be disposed of properly afterward.

  • What Makes This Job Fun

    Our style of game development is based on actively and enthusiastically incorporating interesting ideas and expressions into our works. We believe that this is an ideal workplace for those who are strongly committed to each and every aspect of their work, from sculpting to material expression and more, and for those who are able to present and communicate their ideas effectively.